Introduction to Blender
Blender is a software so that complete and describe it is complicated to describe well the program will list the macrofeatures.
Then we can say definitely that Blender is a powerful 3D modeling software, with it
is in fact possible to create three-dimensional scenes of each type.
Blender from the ability to manage colors and materials for each object in the scene, the materials can be both procedural and images, has the ability to stitch these images on objects, also for color and texture you can handle a multitude of issues, including which traspaenza, reflection, emission and absorption of light and shadow display, all controlled by the engine of Blender with extreme precision and mathematical physics.
With Blender you can manage multiple light sources, of different types, for the same scene, this combined with a series of parameters of the environment and of the rendering, as well as of materials and textures, allows the definition of precise mathematical models for rendering (or rasterization of the scene) and then for the propagation of light and the generation of shadows (For raytracing simulations)
In addition to modeler Blender also allows the animation of a 3D scene, then the movement of objects in time and their deformation, for this purpose by the possibility of using a system of reinforcement composed of bones (skeleton composed of bones), where each bone can be positioned at will.
In addition to the possibility of defining a set of handles for various shifts and bone surfaces (mesh)
through which you can animate characters (character design) is using the direct kinematic inverse kinematics.
The movements of the various parts of the body of a character can be recorded in actions and used
a non-linear animator (NLA).
All this is already so much stuff, but Blender is not satisfied, and provides a game engine, with which you can create games using everything available to Blender, also includes a very good physics simulation engine, with which you can simulate shock, liquids, fire, smoke, magnetism, all of which create animations inside of the amazing effects as we shall see.
All the objects in fact, at all levels can interact with each other, then it is possible to use objects
to deform other objects, or objects for route during animations, or even to change the texture of attachment to other objects.
Blender also render the scene as well as modeling, it has infatto a rendering engine inside, which creates a 3D world from pictures or video raster 2D also can be integrated with other renderers or ray tracer, such Cycles such as (pre-integrated), POV-Ray, YafaRay, V-Ray, Indigo, Octanerender, etc ...
Blender has a powerful editor and mixer audio / video sequences, to create professional videos.
Finally, Blender has the ability to postproduction all worked out, or to change the job done, with the nodes to merge multiple sources modifiers, change colors, transparencies, short for the so-called compositing, and this makes both the images for 3D animation, as well as for external images and external video inltre thanks to the camera tracking is thus possible to move the virtual camera on a real video, and add virtual objects, thus creating video of so-called augmented reality (augmented reality).
At this point to introduce what is the potential of Blender I can only post a sample project, I present you to do this the trailer for an animated movie made entirely with Blender, the film is
Sintel, The Durian Open Movie Project.
Blender is an excellent alternative to 3D Studio Max, Bryce 3D, Cinema 4D, LightWave 3D, Maya, 3D Rinoceros regarding the modeling and rendering, video editing for you put in competition with the famous Pinnacle Studio.
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